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000197_koren@hpfcogv.fc.hp.com_Wed Nov 23 08:21:37 PST 1994.msg
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Article: 199 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:199
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!col.hp.com!fc.hp.com!news.fc.hp.com!koren
From: koren@hpfcogv.fc.hp.com (Steve Koren)
Newsgroups: comp.graphics.packages.lightwave
Subject: question on displacement maps
Date: 23 Nov 1994 15:03:01 GMT
Organization: Hewlett Packard Ft. Collins
Lines: 36
Distribution: world
Message-ID: <KOREN.94Nov23080301@hpfcogv.fc.hp.com>
NNTP-Posting-Host: hpfcogv.fc.hp.com
I'm trying to make a tolerably realistic river. I have a heavily
subdivided plane object (about 40000 total polygons), and want to use a
displacement map to give the effect of waves.
Rather than an IFF displacement map, I decided I'd try to use the
algorithmic ripples in LW 3.5. However, I am not having very good luck.
My goal is to displace the points along one dimension. I.e., if the
overhead view of the river object looks like this:
+---+---+---+---+---+~
| | | | | | [etc]
+---+---+---+---+---+~
| | | | | |
+---+---+---+---+---+~
| | | | | |
+---+---+---+---+---+~
[etc]
Then I want it to look exactly the same *after* displacement, but the
points will be displaced along the axis normal to the plane.
However, try as I might, I haven't been able to get that to happen.
Instead, the points are displaced in all three dimension, and often by a
distance greater than the current distance between the points. This
causes rendering errors, and just generally is not what I want.
Is there any way that I can limit the effect of the ripples displacement
map to being applied only in a direction normal to my plane? I know I
can get something similar to this using a bump map, but I do want the
actual displacement map.
- steve
PS - eagerly awaiting the Essence stuff in 4.0... :-)